HOW TO LEARN ASL THROUGH VIDEO LESSONS ONLINE

Teacher Resources

Volume 2: Games 11 – 20

Volume 2: A Compilation of Games 11–20

Volume 1: Games 1-10

We are making volumes where you can download all of the games at one time and not individually.

Game #9 Speed Signing

Speed Signing is a high-energy review activity that gives students repeated opportunities to communicate with many classmates in a short amount of time. Frequent partner changes build confidence, improve receptive skills, and reinforce previously learned vocabulary.

Game #8 Four Corners

Four Corners is an active review game that gets students out of their seats while reinforcing vocabulary, comprehension, and decision-making. Students physically move to the corner that matches the correct answer, making review energetic and memorable.

Game #7 Story Builder

Story Builder encourages students to use previously learned vocabulary in meaningful context. Rather than signing isolated words, students work together to create a story one sentence at a time.

Game #6 Around the Circle

Around the Circle is a flexible review activity that strengthens vocabulary, memory, sequencing, and storytelling while giving every student an opportunity to participate.

Game #5 Partner Teach

Partner Teach transforms students from learners into teachers. By explaining, demonstrating, and practicing vocabulary with a partner, students deepen their understanding while building confidence and communication skills.

Game #4 Find Someone Who…

Students move around the room reviewing ASL through authentic conversations with multiple classmates. This activity combines vocabulary review, communication, and classroom community- and it puts every student in the position of both signer and reader.

Game #3 Last Student Standing

Last Student Standing is a fast-paced review game that keeps every student engaged while reviewing vocabulary, receptive skills, and expressive signing. The emphasis is on participation and confidence rather than competition.

Game #26 Classifier Challenge

Classifier Challenge builds one of the most important parts of ASL. Students draw a scene card — a car on a winding road, a cup falling off a table — and show it using classifiers rather than naming it. There is no English sentence to fall back on, so students have to picture the event before they can sign it.

Game #25 Vocabulary Bingo

Vocabulary Bingo turns a familiar classroom game into ASL review. You sign a word without voicing or fingerspelling it; students find it on their cards and produce the sign themselves before marking the square. Every call is receptive practice, and every mark is expressive practice.

Game #24 Silent Telephone

Silent Telephone turns the classic game into receptive ASL practice. A signed message travels down a line of students one pass at a time, and the last version gets compared with the original. What changed along the way is the lesson — and it is always the detail somebody stopped watching for.

Game #23 ASL Pictionary

ASL Pictionary combines drawing, observation, and communication to review vocabulary in a highly visual way. A student sketches; teammates guess; and then someone has to produce the sign and use it in a sentence. The drawing gets the word on the table — the ASL is what scores it.

Game #22 Conversation Cards

Conversation Cards give students something worth talking about, so ASL practice becomes an actual exchange rather than a recited answer. One student responds to a prompt; the other has to ask a genuine follow-up — which means listening closely enough to have something to ask.

Game #21 Category Challenge

Category Challenge helps students organize vocabulary by meaning rather than memorizing isolated signs. A category is announced, students take turns signing words that belong in it, and each answer has to be justified — so the game is as much about why a word fits as which word comes to mind.

Game #20 Sign Simon Says

Sign Simon Says adapts the classic game for ASL. Students respond to a signed command only when it begins with SIMON SAYS, which means they cannot react to the vocabulary alone — they have to read the whole utterance before moving. Receptive attention becomes the point of the game.

Game #2 – Mystery Sign

Mystery Sign is an engaging review activity that encourages students to use critical thinking and ASL to identify a hidden vocabulary word. One sign is chosen in secret; students narrow it down by asking yes/no questions until someone names it.

Game #19 Alphabet Race

Alphabet Race is a fast-paced game that builds fingerspelling speed, receptive accuracy, and vocabulary recall. You call a letter; students find a word, fingerspell it, produce the sign, and put it in a sentence. Three skills that are usually practiced separately get connected in a single turn.

Game #18 Guess My Word

Guess My Word asks students to describe a vocabulary concept without signing it, fingerspelling it, or mouthing the English. With the direct route closed off, they have to reach for classifiers, comparisons, examples, and related vocabulary — which is exactly the skill real conversation demands.

Game #17 Team Challenge

Team Challenge is a cooperative review game in which small teams work through a stack of ASL tasks together. A challenge is not complete until every member has contributed, so the strongest signer cannot carry the team — and the quietest student cannot sit it out.

Game #16 Sign Detective

Sign Detective turns students into language detectives. You sign an example containing one deliberate mistake; they watch closely, name what went wrong, explain why, and demonstrate the correct form. It trains the kind of careful looking that receptive ASL depends on.

Game #15 Memory Match

Memory Match is a hands-on review game that strengthens vocabulary recognition, receptive skills, and memory. Students turn cards face up looking for pairs — but a pair is only earned once the vocabulary has been signed correctly and used, so the matching is the hook and the signing is the work.

Game #14 Vocabulary Pyramid

Vocabulary Pyramid is a team activity in which students describe an ASL vocabulary word from a broad category down to a specific situation. Guessing early is worth more, so clue-givers have to decide how much to give away — and every level asks for a different kind of description.

Game #13 Hot Seat

Hot Seat strengthens expressive and receptive ASL through clues, description, and teamwork. One student sits facing away from the board while classmates describe a mystery vocabulary word in ASL. Nobody can simply produce the sign, so everyone has to find another way to say it.

Game #12 Roll the Dice

Roll the Dice adds an element of chance to ASL review. Each roll decides which challenge a student takes on, so no one can rehearse an answer in advance and every turn asks for something a little different. Review stays fresh because nobody knows what is coming next.

Game #11 Vocabulary Basketball

Vocabulary Basketball turns review into a game students want a turn at. A correct ASL challenge earns a shot at the basket, so every question carries a small reward and the whole class stays in motion. The signing is what scores the point; the basket is what makes them want to sign again.

Game #10 Picture Prompt

Picture Prompt encourages students to use ASL naturally by describing, explaining, and discussing visual images. Because students must communicate ideas rather than recall isolated vocabulary, this activity develops expressive language, observation, and critical thinking.

Game #1 Vocabulary Relay

Vocabulary Relay is a fast-paced review activity that encourages movement, teamwork, and repeated practice of previously learned vocabulary. Students strengthen both expressive and receptive ASL while having fun.

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